Notes from building it
What these tools do, what the stores require, and what it costs to put a game in front of people. No hype, and no pretending the hard parts are easy.
AI and Game Accessibility: What a Model Can Actually Automate
Subtitles and colorblind modes are the easy wins. Here is where AI genuinely helps accessibility, and where it’s still on the developer.
Building in Public: What We’ve Learned Shipping an AI Game Generator
Notes from actually building this, not the polished version. What surprised us, what we got wrong, and what we’d tell ourselves a year ago.
AI Game Trailers: Can You Actually Automate Your Steam Trailer?
Capsule art has a decent AI-assisted workflow already. Trailers are a harder problem, and the honest answer is "not yet, mostly."
The Most Common Ways AI Game Generation Still Fails
Not crashes, usually. The failures that actually matter are quieter than that, and worth knowing before you trust a demo.
Can AI Actually Design a Fun Level, or Just a Valid One?
A generated level can be checked for "completable." Nothing currently checks for "fun," and that gap is the whole story.
AI Sound Effects for Games: What Actually Works Today
Music got covered already. SFX is a different problem, smaller sounds, way more of them, and a different set of tools solves it well.
Godot vs. Unity for AI-Assisted Game Development in 2026
The engine underneath an AI game tool matters more than the marketing page admits. Here is what actually differs for someone who’ll never open the editor.
What It Actually Costs to Run an AI Game Generator
The prompt is free to type. Here is what actually shows up on the bill behind it, and why that shapes every AI game tool’s pricing.
AI NPC Dialogue: What Actually Works and What Breaks Immersion
Live-generated dialogue sounds like the future until an NPC casually breaks the fourth wall two hours before your deadline.
Steam’s AI Content Disclosure Rules, Explained
Valve wants to know if AI touched your game before it wants to know how. Here is what actually has to go in the Steamworks form.
Using AI to Build a Steam Page That Actually Converts
A capsule image and a trailer decide whether someone clicks. AI tools can help you test a lot of options fast, cheap, before you pick one.
Where AI in Game Engines Is Actually Headed Next
Less "one prompt, one finished game," more generation quietly embedded in every step of a normal development pipeline.
AI Music and SFX for Indie Games: Licensing Is the Real Question
The audio quality bar cleared years ago. What still trips people up is what you’re actually allowed to do with the file afterward.
AI Game Art That Doesn’t Look Like AI Art
The six-finger problem is mostly fixed. The bigger tell now is consistency, and here is how to prompt and edit around it.
Solo Game Dev, Before and After AI Assistance
The scope of what one person can realistically ship alone has genuinely changed. The scope of what one person can realistically design alone hasn’t.
How to Describe a Game So an AI Can Actually Build It
"Make me a fun game" gives a generator nothing to work with. Here is the structure that turns a vague idea into something buildable.
What Google Play Actually Expects From AI-Generated Apps
The policy isn’t "no AI." It’s "no AI as an excuse for a broken or low-effort app," and the difference matters for how you prepare a submission.
How AI Game Generators Actually Build a Game, Under the Hood
It isn’t one model typing out a finished game. It’s a loop of generation, testing, and correction, running until the output actually works.
How to Actually Use AI Tools in a 48-Hour Game Jam
The teams that do well with AI in a jam use it to protect their few working hours, not to replace the ones they have.
Using AI to Playtest Your Game Before Players Find the Bugs
An automated agent that plays your build after every change catches the boring bugs so your human testers can focus on the ones that matter.
AI Voiceover for Indie Games: Where It’s Ready and Where It Isn’t
AI voices are convincing for a narrator reading text. They still struggle with a character reacting to being hit mid-sentence.
Who Owns AI-Generated Game Assets? The Short Answer and the Real Answer
Purely AI-generated content generally can’t be copyrighted on its own. What you add on top of it usually can. This isn’t legal advice, but it is the shape of the problem.
Will AI Replace Game Developers? A Grounded Take
Wrong question. The real shift is who gets to start, not who gets replaced, and that changes the competitive landscape more than it changes any single job.
Can AI Code an Entire Game by Itself? An Honest Answer
Yes for small, well-defined games. No for anything where "finished" depends on a judgment call. Here is where the line actually sits.
ChatGPT vs. Claude for Writing a Game Design Document
Both can turn a one-line pitch into a document. The difference shows up in the second draft, not the first.
Procedural Generation vs. AI Generation: Not the Same Thing
Spelunky and Minecraft were "AI-generated" before that word meant machine learning, and mixing up the two costs you the wrong tool.
Localizing Your Game With AI Translation: What to Trust, What to Check
AI translation gets your game into ten languages for a fraction of traditional cost. It also occasionally translates a boss name into something unfortunate.
Using AI to Help Balance Your Game’s Economy
A model can run a thousand simulated playthroughs of your economy overnight. It still can’t tell you if grinding for gold feels good.
How to make a game without coding in 2026
Five routes that work, what each one is good at, and the honest reason most people quit before their character can jump.
How to publish a game on Steam: the real checklist
The fee, the paperwork, the AI disclosure, the review wait, and the part nobody warns you about.
AI game makers: what they do, and where they break
The category splits into three very different kinds of tool. Knowing which one you are looking at tells you in advance whether it can do what you need.
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